# Quick Answer: How To Play Double Trouble?

## How do you play the game Double Trouble?

Each player chooses one dice roller to pop. One player shouts “GO” and both players keep popping the dice rollers until one player pops a 6. The player who DID NOT pop the 6 loses the POP-OFF and must immediately return his or her playing piece to either one of the START Spaces.

## How does double Trouble work in Trouble?

In Trouble, players may only get one extra move on any given turn. If you land on a Double Trouble space by any number, you take one additional turn. Happy gaming!

## What if you roll a 1 in Trouble?

What happens when you roll a 1 in trouble? When a player rolls a 1, they do NOT get to move but the other players have the opportunity to move a piece from “home” into the “start” position.

## What do the two X’s mean in trouble?

According to the INSTRUCTIONS: Warp- If you land on a Warp space by exact count, you must move your peg to the base of the warp path on the opposite side of the board. XX If you land on Double Trouble space by exact count, you take another turn!(

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## What does the Red 1 mean on Trouble?

RED 1: means the other player can move one out if they can, you don’t move that turn.

## Can you jump over your own piece in Trouble?

There is nothing in the rules that says you can’t jump over your own piece.

## What numbers get you out in Trouble?

On your first turn, you must pop a number 6 to move one of your pegs out of HOME and into START on the playing track. You pop only once. If you do not pop a 6 on your first turn you cannot move any of your pegs and must wait until your next turn to try again. Once you pop a 6, move one of your pegs into START.

## Is there a dice in sorry?

called Sorry! Express. The game consists of three dice, four home bases, a start base, and sixteen pawns, four in each colour. Up to four players can play this game.

## What happens if you roll a 6 in trouble?

When you pop a 6, you can either move a new peg out to START, or move a peg already in the playing track. Then pop again. If you pop any other number, move one of your pegs already in the playing track. 5.

## What does one mean in trouble?

When a player rolls a 1, they do NOT get to move but the other players have the opportunity to move a piece from “home” into the “start” position.